Oct 30, 2012

Escort Games

First and foremost I want to tell everyone who reads this to keep the victims and those who are without power due to Hurricane Sandy in your prayers. Now let's talk about escort games. For any who don't know an escort game is one in which the player is responsible for the well being of another character, usually a non player character (NPC). Many escort games have been used with great success. Thatgamecompany's Journey (to some degree) or Team Ico's Ico or Irrational Game's Bioshock 1 & 2, although admittedly that last one only had escort elements in it  rather than being a full fledged escort game. The escort game is usually an action RPG or a platform game. Enslaved is a good example of a game that encompasses all those genres with some success. Although the platforming is relatively simple there are certain points in which the game uses it with success.
The most important aspect of these games is developing a relationship with the person you're playing with whether it is another player or an NPC this can be challenging. Thatgamecompany I feel does this with the most success of the games listed. I have yet to play the game myself, but from my understanding there are many times where people have such profound experiences with their anonymous counterpart that they connect on a very deep level. Granted the other games are very powerful and beautiful games, but not solely because of the escort aspect.
Ico's puzzles and platforming require you to manipulate the environment in order to allow Ico and Jorda to both get to the next part of the game, to get Jorda to move along Ico must clear a path then call her to get her to move. Bioshock has you protect "little sisters" and have them return to safety on occasion.

The reason why I chose to talk about escort games this week is because I plan on making an escort game for my senior capstone. This is going to be one of several games I'm working on and I wanted to get feedback from people about what they thought I could do to create an emotional connection to the player's character and the escort both through gameplay and through story. Currently I have an overview for the story: In a futuristic society the social views are not as far along as we (the real world society) are used to. Women are viewed as prizes in war, and skill in combat is the only measure of a man's worth.
In the midst of a raid between your enemy nation you manage to capture a young beautiful woman and take her with you to your rendezvous point for extraction back to your home. Along the way you run into trouble. After a well fought battle you make a mad dash hoping to make it to your extraction in time with your prize. Unfortunately you are left behind. Your communication was destroyed in combat and you're stranded. Your only option is to make it home is to traverse the terrain in enemy territory. As the player travels with his captive, the woman proves to be quite intelligent and voices her opinion on the true horrors of war. The gameplay will allow you to respond to her opinions. If the player wants her to like them more or feels that she has a valid argument they can choose a non lethal play style. This makes combat more difficult, but the woman will be easier to manage. If the player chooses to disregard the woman they can fight with lethal force but the woman will be prone to run from the player's side. Along with worrying about their own health, if the woman is killed, or runs too far from the player the player looses.
I also wanted to make the story more interactive by creating scenes in between the combat that allow for player responses, similar to BioWare's Mass Effect series although probably not quite as advanced. I'm going to be updating how things go with this project, but I am open to constructive criticism and suggestions from anyone. Just leave a comment or email me.

Oct 26, 2012

Borderlands 2

I'm only about half way through borderlands 2 but so far its awesome. I'm playing through as a siren in 2, the only class I didn't play in 1(I need to change that). Each tree has its own feel and is a viable option depending on your play style. For example the siren can be used for crowd control by turning her enemies on their comrades when they are phaselocked or pulling them all together. Or she can be the team medic, literally shooting her allies to heal them. Lastly she could be a harbinger of decay and be an effective elemental user. This is the particular tree I'm specced into due to my solo tendencies. I haven't had a chance to play co op yet but I can already tell based on skill trees that they've paid more attention to the co op aspect of this installment than the previous one. I love the new bad ass system which can keep a player interested in playing so long as the points keep racking up. The story line even improved from the first game and makes you appreciate the first games plot that much more. I won't go into details but its definitely an awesome storyline. Eridium is used to purchase storage upgrades which is an interesting concept. On the 1 hand if you love to open things up you'll have no trouble finding enough for the first two levels of upgrades for everything. Not everyone does that though. Eridium dropped by enemies comes few and far between.
One new feature I've found really cool is the ability to send items to your other characters. There is a 4 slot bank unit near your claptrap "master" over near zeds lab in sanctuary. If you pick up an item you've outgrown but still like to use send it to your other characters so you can keep playing with it.
The enemies in borderlands 2 are more carried. In addition to your bandits psychos bruisers midgets skags and all those other targets waiting for you. Pandora also shows off new inhabitants like stalkers threshers and bullymongs. The bandits have nomads goliaths who rage if you shoot off their helmet (letting a raging goliath kill its allies will increase the amount of xp you earn when you finally destroy him, the highest I saw was a super bad ass goliath) suicide psychos which explode if you let them get too close and midgets being used as a shield (pretty funny actually).
Don't think there aren't some familiar faces though. Roland, Lilith, Mordecai, and Brick are all working with you to stop handsome jack from gaining control of the warrior a powerful being inside the vault. You get to learn a lot more about the 4 heroes and what happened since angel had them open the vault so many years ago. I'd tell you what happened but then it wouldn't be as much fun when you actually met up with them. I haven't really fought alongside Roland yet but the other three joined in different fights (at different times) and they do not disappoint.
Pandora was my favorite part about borderlands 1 its colorful characters and bad guys made it a very fun and funny place to explore. Borderlands 2 takes it a step further by creating a variety of different places. From the frozen tundra of the southern shelf to the more familiar Pandora in places like the dust (a desert waistland where scooter's sister Ellie lives). I only wish they revisited some of the more iconic sites of Pandora. (I retract this statement after playing further I have learned that you revisit places like the arid badlands which includes fyrestone and even a side quest to see why exactly tk baha got killed.) However Handsome Jack has destroyed new haven and that whole area so it is legitimately explained why you don't go back. Not only is the scenery dynamic but so are the characters you interact with. Unlike tk or others who just sat in 1 place the characters in 2 walk around their area and seem more interactive. They are also much crazier. They all add to the experience of exploring Pandora.
My biggest gripe with the game is the pace at the start. It requires you to grind through the few side quests you have in order to get to a level high enough to continue the story. I felt like the game shouldn't have put you at a level disadvantage so early on. I understand you shouldn't just run through the game and not worry about side quests if you do that then you will be missing out on a good 30-50% of the game. The enemy sayings and ambiance gets a little repetitive especially when you're invading a Hyperion territory. The loader enemies spout all sorts of annoying sounds and chirps that I feel could have been more various or played less often. The quest design is also pretty frustrating. After clearing an area I turn in one quest and more quests are unlocked in the same area that I was just at. After I return to the area all the enemies are respawned.
Overall borderlands 2 improved upon almost all aspects of the first game. The new classes are fresh yet familiar. Theres plenty of exploring to do. And the storyline even makes  the first games plot seem as lot more plausable. I haven't finished the game yet but I'll add a score when I have handsome Jack's head on a stick. 
 _________________________________________________________________________________

So I finally finished Borderlands 2 and it was incredible. I still have tons of side quests to do before I start my next play through and my next character, but the game is great. Earlier I said you did not revisit any of the old  places on Pandora, but after finishing the play through I have found that you do in fact get to see the Arid Badlands again. This time it is called Arid Nexus Badlands. You walk through Fyrestone and out into the area where the bus first dropped you off in Borderlands 1. I loved the battles where you got to join up with Brick and Mordecai in order to stop Handsome Jack and destroy the Vault Key. The ending even left room to do as many Borderland games as gearbox could possibly want. Overall I give the game a 9/10. There are a rare few technical hiccups in the game that can be frustrating (mostly the runners getting caught when it lands on awkward terrain, but some are a little more serious and frustrating) and fighting over loot with your friends is a drawback (for some). The quest repetition can get quite cumbersome for some people. But other than that the game is immersive, fun, and highly replayable.